:root {
    --bg: #1a1a2e;
    --card-bg: #22223a;
    --border: #3f3f5e;
    --text: #eae8f0;
    --muted: #9a97b0;
    --accent: #6d5fd8;
    --error: #d64545;
    --success: #3aa35a;
    --good-diamond: #b8e0f0;
    --good-sapphire: #4a7ad6;
    --good-emerald: #3ea36a;
    --good-ruby: #d6453e;
    --good-onyx: #6a6a7a;
    --good-gold: #e0b93a;
}

* { box-sizing: border-box; }

body {
    background: var(--bg);
    color: var(--text);
    font-family: system-ui, sans-serif;
    margin: 0;
    padding: 0;
}

.wrap {
    max-width: 720px;
    margin: 2rem auto;
    padding: 0 1rem;
}

h1 { text-align: center; }

.header-row {
    display: flex;
    justify-content: space-between;
    align-items: center;
    flex-wrap: wrap;
    gap: 0.5rem;
}
.header-row h1 { margin: 0; }

.card {
    background: var(--card-bg);
    border: 1px solid var(--border);
    border-radius: 12px;
    padding: 1.5rem;
    margin-bottom: 1rem;
}

label { display: block; margin: 0.75rem 0 0.25rem; font-size: 0.85rem; color: var(--muted); }

input, select {
    width: 100%;
    padding: 0.6rem;
    background: var(--bg);
    border: 1px solid var(--border);
    border-radius: 6px;
    color: var(--text);
    font-size: 1rem;
}

button, .btn {
    display: inline-block;
    background: var(--accent);
    color: #fff;
    border: none;
    border-radius: 8px;
    padding: 0.6rem 1.2rem;
    font-size: 1rem;
    cursor: pointer;
    text-decoration: none;
    margin-top: 0.75rem;
}
button:hover, .btn:hover { opacity: 0.9; }
button:disabled { opacity: 0.4; cursor: not-allowed; }

.error { background: rgba(214,69,69,.15); border: 1px solid var(--error); border-radius: 8px; padding: 0.75rem; margin-bottom: 0.75rem; }
.success { background: rgba(58,163,90,.15); border: 1px solid var(--success); border-radius: 8px; padding: 0.75rem; }

.game-list-item {
    display: flex;
    justify-content: space-between;
    align-items: center;
    padding: 0.6rem 0;
    border-bottom: 1px solid var(--border);
}
.game-list-item:last-child { border-bottom: none; }

.back { color: var(--muted); text-decoration: none; font-size: 0.85rem; }

.scoreboard {
    display: flex;
    justify-content: space-between;
    flex-wrap: wrap;
    gap: 0.5rem;
    background: var(--card-bg);
    border: 1px solid var(--border);
    border-radius: 12px;
    padding: 0.75rem 1.25rem;
    margin-bottom: 1rem;
    font-size: 0.9rem;
}

.banner { text-align: center; }
.banner h3 { margin-top: 0; }

.muted { color: var(--muted); font-size: 0.8rem; }

.card-row {
    display: flex;
    flex-wrap: wrap;
    gap: 0.5rem;
}

/* Each gem color gets its own accent border so the board is scannable at a
   glance -- same pattern as spice-camel's good-X classes, extended with
   sapphire/emerald/ruby/onyx/gold for this game's 6 token types. */
div.card.good-diamond, div.card.good-sapphire, div.card.good-emerald,
div.card.good-ruby, div.card.good-onyx, div.card.good-gold {
    padding: 0.4rem;
    margin: 0;
    display: flex;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    gap: 0.15rem;
    text-align: center;
    font-size: 0.7rem;
    user-select: none;
    border-width: 3px;
    transition: transform 0.1s, box-shadow 0.1s;
}
div.card.good-diamond { border-color: var(--good-diamond); }
div.card.good-sapphire { border-color: var(--good-sapphire); }
div.card.good-emerald { border-color: var(--good-emerald); }
div.card.good-ruby { border-color: var(--good-ruby); }
div.card.good-onyx { border-color: var(--good-onyx); }
div.card.good-gold { border-color: var(--good-gold); }
.card-emoji { font-size: 1.4rem; }
.card-label { font-weight: 600; }

.card.selected {
    box-shadow: 0 0 0 3px var(--accent);
    transform: translateY(-2px);
}

.opp-info { display: flex; align-items: center; flex-wrap: wrap; gap: 0.5rem; color: var(--muted); font-size: 0.9rem; }

.action-bar { display: flex; gap: 0.5rem; flex-wrap: wrap; align-items: center; }

.log-list { list-style: none; margin: 0; padding: 0; font-size: 0.85rem; color: var(--muted); max-height: 220px; overflow-y: auto; }
.log-list li { padding: 0.3rem 0; border-bottom: 1px solid var(--border); }
.log-list li:last-child { border-bottom: none; }

@media (max-width: 480px) {
    .wrap { margin: 0.4rem auto; padding: 0 0.5rem; }
    h1 { font-size: 1.05rem; margin: 0.2rem 0; }
    .card { padding: 0.6rem 0.75rem; margin-bottom: 0.5rem; }
    .card h3 { margin: 0 0 0.4rem; font-size: 0.95rem; }
    .scoreboard { padding: 0.5rem 0.75rem; margin-bottom: 0.5rem; font-size: 0.8rem; gap: 0.25rem; }
    .card-row { flex-wrap: wrap; row-gap: 0.35rem; gap: 0.3rem; }
    .action-bar { gap: 0.35rem; }
    .action-bar button { padding: 0.4rem 0.7rem; font-size: 0.85rem; margin-top: 0.35rem; }
}

/*
 * ---- Shared polish pass ----
 * Fixes three defects that were present in every game in this repo:
 *   1. No focus indicator anywhere, so keyboard and switch users had no
 *      visible cursor. :focus-visible (not :focus) so a mouse click
 *      doesn't leave a ring behind. White + dark halo rather than the
 *      theme accent, because these rings have to stay visible on top of
 *      boards, cards and tokens, not just on the page background.
 *   2. Wide content (stat tables, boards, logs) could push the whole
 *      page sideways on a phone. Wide blocks now scroll inside their own
 *      box and the body never does.
 *   3. Motion played unconditionally -- now honours prefers-reduced-motion.
 */

:focus-visible {
    outline: 2px solid #fff;
    outline-offset: 2px;
    box-shadow: 0 0 0 4px #000a;
    border-radius: 4px;
}

/* Wide tables scroll themselves, never the page. */
.table-scroll {
    overflow-x: auto;
    -webkit-overflow-scrolling: touch;
    margin: 0.6rem 0;
}
.rules-table {
    border-collapse: collapse;
    width: 100%;
    min-width: 18rem;
    font-size: 0.82rem;
}
.rules-table th,
.rules-table td {
    border: 1px solid var(--border);
    padding: 0.3rem 0.5rem;
    text-align: center;
    white-space: nowrap;
}
.rules-table td.wrap-cell {
    white-space: normal;
    text-align: left;
    min-width: 12rem;
}
.rules-table thead th { background: var(--bg); color: var(--muted); font-weight: 600; }
.rules-table tbody th { background: var(--bg); color: var(--text); font-weight: 600; text-align: left; }
.rules-table tbody tr:nth-child(even) td { background: #0002; }
.rules-table caption {
    caption-side: top;
    text-align: left;
    color: var(--muted);
    font-size: 0.8rem;
    padding-bottom: 0.3rem;
}

/* A long unbroken token in a log line must not widen the page. */
body { overflow-x: hidden; }
.log-list li, .log li { overflow-wrap: anywhere; }

/* Rules pages read better with a little vertical rhythm. */
.card h3 + p { margin-top: 0; }
.card ul, .card ol { padding-left: 1.15rem; }
.card li { margin-bottom: 0.3rem; }

@media (prefers-reduced-motion: reduce) {
    *, *::before, *::after {
        animation-duration: 0.001ms !important;
        animation-iteration-count: 1 !important;
        transition-duration: 0.001ms !important;
        scroll-behavior: auto !important;
    }
}

/* Gem icons (inc/render.php's gem_icon()). Sized here rather than per call
   site so the same markup works inline in a sentence and large on a card.
   Each gem has its own silhouette as well as its own colour, so the board
   stays readable without relying on colour vision. */
.gem {
    width: 1.05em;
    height: 1.05em;
    vertical-align: -0.18em;
    flex: none;
}
.card-emoji .gem,
.gem-lg {
    width: 1.9rem;
    height: 1.9rem;
    vertical-align: middle;
}
/* The diamond and gold stones are pale; a faint ring keeps them from
   disappearing into a light card face. */
.gem-diamond, .gem-gold { filter: drop-shadow(0 0 1px #0006); }
