:root {
    --bg: #12151a;
    --card-bg: #1c2129;
    --border: #333c47;
    --text: #eee;
    --muted: #96a0ab;
    --accent: #1c6e6e;
    --error: #d64545;
    --success: #3aa35a;
    --field: #23303a;
    --field-alt: #1c2731;
    --terrain-cover: #3a4a35;
    --terrain-blocking: #46333a;
    --seat0: #4ea3e0;
    --seat1: #e08a4e;
}

* { box-sizing: border-box; }

body {
    background: var(--bg);
    color: var(--text);
    font-family: system-ui, sans-serif;
    margin: 0;
    padding: 0;
}

.wrap {
    max-width: 640px;
    margin: 2rem auto;
    padding: 0 1rem;
}
.wrap-wide { max-width: 900px; }

h1 { text-align: center; }

.header-row {
    display: flex;
    justify-content: space-between;
    align-items: center;
    flex-wrap: wrap;
    gap: 0.5rem;
}
.header-row h1 { margin: 0; }

.card {
    background: var(--card-bg);
    border: 1px solid var(--border);
    border-radius: 12px;
    padding: 1.5rem;
    margin-bottom: 1rem;
}

.muted { color: var(--muted); }

label { display: block; margin: 0.75rem 0 0.25rem; font-size: 0.85rem; color: var(--muted); }

input, select, textarea {
    width: 100%;
    padding: 0.6rem;
    background: var(--bg);
    border: 1px solid var(--border);
    border-radius: 6px;
    color: var(--text);
    font-size: 1rem;
}

button, .btn {
    display: inline-block;
    background: var(--accent);
    color: #fff;
    border: none;
    border-radius: 8px;
    padding: 0.6rem 1.2rem;
    font-size: 1rem;
    cursor: pointer;
    text-decoration: none;
    margin-top: 0.75rem;
}
button:hover, .btn:hover { opacity: 0.9; }
button:disabled { opacity: 0.4; cursor: not-allowed; }

.error { background: rgba(214,69,69,.15); border: 1px solid var(--error); border-radius: 8px; padding: 0.75rem; margin-bottom: 0.75rem; }
.success { background: rgba(58,163,90,.15); border: 1px solid var(--success); border-radius: 8px; padding: 0.75rem; }

.game-list-item {
    display: flex;
    justify-content: space-between;
    align-items: center;
    padding: 0.6rem 0;
    border-bottom: 1px solid var(--border);
}
.game-list-item:last-child { border-bottom: none; }

.back { color: var(--muted); text-decoration: none; font-size: 0.85rem; }

.scoreboard {
    display: flex;
    justify-content: space-between;
    align-items: center;
    flex-wrap: wrap;
    gap: 0.5rem;
    background: var(--card-bg);
    border: 1px solid var(--border);
    border-radius: 12px;
    padding: 0.75rem 1.25rem;
    margin-bottom: 0.75rem;
    font-size: 0.95rem;
    font-weight: 600;
}
.seat-0-label { color: var(--seat0); }
.seat-1-label { color: var(--seat1); }

.roster-row {
    display: flex;
    justify-content: space-between;
    gap: 0.5rem;
    margin-bottom: 0.75rem;
}
.roster-status { display: flex; gap: 0.3rem; }
.roster-pip {
    width: 22px;
    height: 22px;
    border-radius: 50%;
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: 0.7rem;
    border: 2px solid #000;
    color: #fff;
}
.roster-status.seat-0 .roster-pip { background: var(--seat0); }
.roster-status.seat-1 .roster-pip { background: var(--seat1); }
.roster-pip.down { background: #444 !important; opacity: 0.4; border-style: dashed; }

/*
 * The battlefield: BOARD_WIDTH x BOARD_HEIGHT squares (see
 * inc/engine.php) via aspect-ratio, with a checkerboard-ish subtle column
 * banding for readability and terrain tiles layered as absolutely-
 * positioned squares (see inc/render.php's terrain loop) -- these
 * percentages are driven entirely by the --bf-w/--bf-h custom properties
 * set inline from the real PHP constants, not hardcoded here.
 */
.battlefield {
    position: relative;
    width: 100%;
    aspect-ratio: var(--bf-w) / var(--bf-h);
    background-color: var(--field);
    background-image: repeating-linear-gradient(90deg, var(--field) 0, var(--field) calc(100% / 7), var(--field-alt) calc(100% / 7), var(--field-alt) calc(200% / 7));
    border: 2px solid var(--border);
    border-radius: 6px;
    overflow: hidden;
}
.battlefield[onclick] { cursor: crosshair; }

.terrain-tile {
    position: absolute;
}
.terrain-tile.terrain-light_cover {
    background: var(--terrain-cover);
    border: 1px dashed #6a8a5a;
}
.terrain-tile.terrain-blocking {
    background: var(--terrain-blocking);
    border: 1px solid #7a5a63;
}

.unit-token {
    position: absolute;
    width: 5.5%;
    aspect-ratio: 1;
    transform: translate(-50%, -50%);
    border-radius: 50%;
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: 0.75rem;
    font-weight: 700;
    color: #fff;
    border: 2px solid #000;
}
.unit-token.seat-0 { background: var(--seat0); }
.unit-token.seat-1 { background: var(--seat1); }
.unit-token.archetype-leader { box-shadow: 0 0 0 2px gold inset; }
.unit-token.archetype-heavy { width: 6.5%; }
.unit-token.clickable { cursor: pointer; }
.unit-token.clickable:hover { box-shadow: 0 0 0 3px #fff8; }
.unit-token.selected { box-shadow: 0 0 0 3px gold; }
.unit-token.attack-target { box-shadow: 0 0 0 3px var(--error); }
.unit-token.attack-target:hover { box-shadow: 0 0 0 4px var(--error); }
.wound-badge {
    position: absolute;
    bottom: -0.5em;
    right: -0.4em;
    background: var(--error);
    color: #fff;
    border-radius: 50%;
    width: 1.2em;
    height: 1.2em;
    font-size: 0.6em;
    display: flex;
    align-items: center;
    justify-content: center;
    border: 1px solid #000;
}

.log-list { margin: 0; padding-left: 1.2rem; font-size: 0.85rem; color: var(--muted); }
.log-list li { margin-bottom: 0.25rem; }

.bench-row { display: flex; flex-wrap: wrap; gap: 0.4rem; margin: 0.5rem 0; }
.bench-token {
    width: 34px;
    height: 34px;
    border-radius: 50%;
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: 0.9rem;
    font-weight: 700;
    color: #fff;
    border: 2px solid #000;
    cursor: pointer;
    background: var(--muted);
}
.bench-token.seat-0 { background: var(--seat0); }
.bench-token.seat-1 { background: var(--seat1); }
.bench-token.archetype-leader { box-shadow: 0 0 0 2px gold inset; }
.bench-token.selected { box-shadow: 0 0 0 3px #fff; transform: scale(1.1); }

.banner h3 { margin-top: 0; }

@media (max-width: 480px) {
    .wrap { margin: 0.5rem auto; padding: 0 0.6rem; }
    h1 { font-size: 1.05rem; }
    .unit-token { font-size: 0.6rem; }
    .bench-token { width: 28px; height: 28px; font-size: 0.8rem; }
}

/*
 * ---- Shared polish pass ----
 * Fixes three defects that were present in every game in this repo:
 *   1. No focus indicator anywhere, so keyboard and switch users had no
 *      visible cursor. :focus-visible (not :focus) so a mouse click
 *      doesn't leave a ring behind. White + dark halo rather than the
 *      theme accent, because these rings have to stay visible on top of
 *      boards, cards and tokens, not just on the page background.
 *   2. Wide content (stat tables, boards, logs) could push the whole
 *      page sideways on a phone. Wide blocks now scroll inside their own
 *      box and the body never does.
 *   3. Motion played unconditionally -- now honours prefers-reduced-motion.
 */

:focus-visible {
    outline: 2px solid #fff;
    outline-offset: 2px;
    box-shadow: 0 0 0 4px #000a;
    border-radius: 4px;
}

/* Wide tables scroll themselves, never the page. */
.table-scroll {
    overflow-x: auto;
    -webkit-overflow-scrolling: touch;
    margin: 0.6rem 0;
}
.rules-table {
    border-collapse: collapse;
    width: 100%;
    min-width: 18rem;
    font-size: 0.82rem;
}
.rules-table th,
.rules-table td {
    border: 1px solid var(--border);
    padding: 0.3rem 0.5rem;
    text-align: center;
    white-space: nowrap;
}
.rules-table td.wrap-cell {
    white-space: normal;
    text-align: left;
    min-width: 12rem;
}
.rules-table thead th { background: var(--bg); color: var(--muted); font-weight: 600; }
.rules-table tbody th { background: var(--bg); color: var(--text); font-weight: 600; text-align: left; }
.rules-table tbody tr:nth-child(even) td { background: #0002; }
.rules-table caption {
    caption-side: top;
    text-align: left;
    color: var(--muted);
    font-size: 0.8rem;
    padding-bottom: 0.3rem;
}

/* A long unbroken token in a log line must not widen the page. */
body { overflow-x: hidden; }
.log-list li, .log li { overflow-wrap: anywhere; }

/* Rules pages read better with a little vertical rhythm. */
.card h3 + p { margin-top: 0; }
.card ul, .card ol { padding-left: 1.15rem; }
.card li { margin-bottom: 0.3rem; }

@media (prefers-reduced-motion: reduce) {
    *, *::before, *::after {
        animation-duration: 0.001ms !important;
        animation-iteration-count: 1 !important;
        transition-duration: 0.001ms !important;
        scroll-behavior: auto !important;
    }
}

/* Keyboard cursor for the board. The board is navigated with arrow keys
   rather than made a tab stop, because tabbing through several hundred
   cells would be unusable and this board works out the target square from
   a position rather than from a per-cell element. */
.kb-grid-cursor {
    position: absolute;
    pointer-events: none;
    box-sizing: border-box;
    outline: 2px solid #fff;
    box-shadow: 0 0 0 3px #000a, inset 0 0 0 1px #000a;
    z-index: 5;
}
[data-kb-grid]:focus-visible {
    outline: 2px solid #fff;
    outline-offset: 2px;
}
